Sinopsis
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
Episodios
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Ep 14 Erik Umenhofer
24/10/2014 Duración: 42minerik umenhofer Listen to the podcast here. .NET Developer by day, and game dev by night, Bay Area resident Erik Umenhofer has been quietly working on games for several years, from the comfort of his own home. First he started with XNA, before making the transition to Construct 2, and has finally settled on Unity. Listen in as we talk about the good old days of the Commodore 64, solving problems through technology, and the way Construct 2 handles wrapping games for each platform. Going by the studio name Firebellys, their upcoming release, Temporus, a 2D sci-fi sidescrolling platformer is aiming for a release in 2015. Kickstarter [successfully funded] @firebellys http://www.firebelly.net www.tempor.us https://www.facebook.com/profile.php?id=100004821035951 Subscribe via iTunes Download the .mp3 here All music is courtesy of Benjamin Briggs. Intro / Outro: Diddy Kong Racing - Hi There! (Lobby) http://benjaminbriggs.bandcamp.com/ https://www.facebook.com/bbriggsmusic
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Episode 14
28/05/2014 Duración: 53minTotal Monkery is an independent game development company and family business with a healthy fixation on mockery, puns and primates. Created in 2012 by game development veteran Richard Weeks (LucasArts, Psygnosis), Total Monkery aims not only to produce high-quality products, but also to foster new talents, collaborate with passionate indies and contribute value to the industry we love. We talk the FM Towns Marty, his experiences at Psygnosis and LucasArts, and the necessary skills for establishing and maintaining a studio of his own. Furthermore, we conclude the discussion with the importance of keeping in touch with your audience during development, either by use of Twitch.TV, blogging, and attending industry events. TotalMonkery.com @TotalMonkery Facebook.com/totalmonkery Subscribe via iTunesDownload the .mp3 here All music is courtesy of Benjamin Briggs. Intro / Outro: Diddy Kong Racing - Hi There! (Lobby) http://benjaminbriggs.bandcamp.com/ https://www.facebook.com/bbriggsmusic
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Episode 12 - Russ Clarke, West London Games
30/04/2014 Duración: 40minWest London Games is a British independent game studio founded by Russ Clarke to develop the ultimate exploration and combat game, TerraTech. Russ has previously worked at London’s Ideaworks mobile studio until 2012. He developed the first prototype for TerraTech by himself shortly afterwards, pulling in his experience from working on beloved franchises like Metal Gear, Call of Duty, Resident Evil, Tomb Raider and Fable. After spending some time working as a consultant he returned to the TerraTech prototype to turn his vision into a full blown indie project. Join us as we discuss the radical growth of "Let's Plays" and how they can be beneficial to the developer. Moreover, we start with his first machine, the BBC Micro, and how the experiences for gamers in the UK contrasted those of gamers in the US in the 80s and early 90s. TerraTechGame.com Facebook/TerraTechGame @TerratTechGame @_higuken BBC Micro Exile game Metal Gear Solid Mobile (N-Gage) Subscribe via iTunesDownload the .mp3 here All music is cour