Hatchetjob.com

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 80:04:38
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Sinopsis

More than videogames.

Episodios

  • Hatchet Job #31 - Trip Hawkins Interview, Part Three

    02/12/2008 Duración: 12min

    Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie.With: Souldaddy, Someguy12 min. talk / no music / 7.2 MB Email us

  • Hatchet Job #30 - Trip Hawkins Interview, Part Two

    01/12/2008 Duración: 12min

    Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC.With: Souldaddy, Someguy12 min. talk / no music / 7.3 MB Email us

  • Hatchet Job #29 - Trip Hawkins Interview, Part One

    30/11/2008 Duración: 11min

    Trip Hawkins founded Electronic Arts and created the Madden series.  He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One.  He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports.Part two of our Trip Hawkins interview will be posted very soon.With:  Someguy, Souldaddy11 min. chat / No music.  6.6 MB Email us

  • Hatchet Job #28 - Smell, Sound & Touch In Games

    26/11/2008 Duración: 45min

    Interview - Prof. Charles Spence is head of the Crossmodal Research Laboratory at Oxford University. We speak to him about the interplay of our senses and their use in computer games, including why it's hard to play FPSs and talk tactics at the same time.  However the first thing he talks about is food; crisps in particular.With: Someguy, SouldaddyMusic: 'Fashion Freak' by Naked Ape41 min. talk / 4 min. music   26.5 MB

  • Hatchet Job #27 - Wrath Of The Lich King, Anathem, A Kingdom For Keflings, Left 4 Dead Multiplayer

    24/11/2008 Duración: 27min

    We talk about Wrath of the Lich King, Neal Stephenson's 'Anathem', A Kingdom for Keflings and Left 4 Dead multiplayer.With Danjo, Someguy, SoulMusic is 'Only Good for War' by the Suit Corporation 24 min. chat / 4.30 min. music  16.3 MB Email us

  • Hatchet Job #26 - Winning, Losing & Neuro-Linguistic Programming

    19/11/2008 Duración: 42min

    INTERVIEW:  Paul is a neuro-linguistic programming (NLP) practitioner with youth charity Kikass. NLP tries to figure out why people are successful. Video games have a 'win or lose' way of judging success which is, broadly, modelled on society's view. NLP says something different. We start talking about the U.S. educational system, then segue into games.With: Danjo, Someguy, SouldaddyMusic is 'Never get out (World War Z RMX)' by Mendez & Muna39 min. talk / 4 min. music  25.2 MB Email us

  • Hatchet Job #25 - Left 4 Dead, Mirror's Edge & Ammo Conservation

    17/11/2008 Duración: 32min

    We talk about ammo conversation in FallOut3, Mirror's Edge and why the Left 4 Dead demo sits uncomfortably between zombie movie and first-person shooter.With: Danjo, Someguy, SouldaddyMusic is 'War And Sleep' by Ambient Teknology28 min. chat / 4 min. music  15.4 MB Email us

  • Hatchet Job #24 - Gears Of War 2 Review

    11/11/2008 Duración: 29min

    We review Gears of War 2 and talk about its multiplayer gameplay and tactical differences compared to Call of Duty 4.With: Danjo, Someguy, SouldaddyMusic: 'Dear Boy' by Trip Wamsley26 min. chat / 3.30 min. music  13.8 MB Email us

  • Hatchet Job #23 - Cerebral Palsy, Autism & User Interfaces

    07/11/2008 Duración: 46min

    INTERVIEW: User Interface design is incredibly important for games - it covers the way humans interact with consoles and computers by using keyboard, mouse, joystick, joypad and Wii remote. Arun Mehta knows all about User INterface design issues, has developed software at the request of Stephen Hawking, and is using games and steering wheels help kids with cerebral palsy and autism use computers.His website is http://skid.org.in  His email address is arun [DOT] mehta [AT] gmail.comWe had some audio problems during the show.Music is 'Landlocked' by Human Response.41 min. talk / 6 min. music   22 MB Email us

  • Hatchet Job #22 - Fallout 3, More FarCry 2, The New Xbox Live Experience & More

    04/11/2008 Duración: 31min

    We review Fallout 3, go back to FarCry 2, talk about a game for blind people, chat about spending time with the new Xbox Live Experience and more.Guests: Souldaddy, Someguy, DanjoMusic: 'Bad Attraction (Very Angry Young Man Mix)' by Scomber28 min. chat / 3 min. music   14.7 MB Email us

  • Hatchet Job #21 - Game Design Courses & Industry Relevance

    29/10/2008 Duración: 35min

    INTERVIEW: Our guest 'Messiac' is a games development lecturer. He talks to Someguy, a recruiter for the games industry, about games design courses, their relevance to the industry and what their graduates can realistically expect.  With:  Danjo, Someguy, SouldaddyMusic: 'I like it like That (s.thaens)' by Stefsax31 min. chat / 4 min. music  16.5 MB

  • Hatchet Job #20 - FarCry 2 Review

    28/10/2008 Duración: 27min

    We review FarCry2 for the Xbox 360, chat about it in relation to Halo 3's A.I. and its importance to the games industry in terms of user-created content.Guests:  Danjo, Messiac, Someguy, SoulMusic: 'Ophelia's Song (DNA Remix)' by DNA24 min. chat / 4 min. music   12.9 MB Email Us

  • Hatchet Job #19 - Fable II Review

    27/10/2008 Duración: 28min

    We review Fable 2 and discuss whether it's the standard by which all other RPGs should now be measured.Guests: Danjo, Messiac, Someguy, SouldaddyMusic: 'Shadow Games (Radio Mix)' by Loveshadow23 min. chat / 5 min. music  11.6MB Email us

  • Hatchet Job #18 - Dead Space, Resistance 2 & Impact Bias

    26/10/2008 Duración: 20min

    We review Dead Space 2, hear about the Resistance 2 beta and chat about 'impact bias' and why your brain might trick you into getting overexcited about new games. (Find out more at http://tinyurl.com/6f4rlp)Guests: Games development lecturer Messiac, Soul, Danjo and SOmeguy. Music: The theme to 'Love' by Ian Dorsch18 min. chat / 3 min. music  9.57 MB Email us

  • Hatchet Job #17 - Design For Core Or Casual?

    23/10/2008 Duración: 31min

    We discuss - vigorously - Peter Molyneux's view of the game's industry internal divide between hardcore and casual gamers.  Is this viewpoint damaging for the industry and for 'hardcore' games?  (This show was inspired by a Kotaku article and a shot of Peter M. holding an invisible baby.) Guests: Danjo, Someguy, SoulMusic: 'Short Fuses Burn Long Bridges (bill berry mix)' [sic] by William Berry25 min. chat / 7 min. music.  14.9MB Email us

  • Hatchet Job #16 - Saints Row 2, Call of Duty 5 & End War

    20/10/2008 Duración: 25min

    We chat about playing the Call of Duty 5 beta, the Tom Clancy's End War demo and Saints Row 2.Guests: Danjo, Someguy, Soul.Music:  Black is the Night remixed by Scott Altham20 min. chat / 6 min. music    11.7 MB Email us

  • Hatchet Job # 15 - Stuck In Or Stood Back? Which Gamer Are You?

    17/10/2008 Duración: 29min

    Why do some gamers like to be part of the action and why do some prefer to stand back and direct the action?  What differentiates an RTS and FPS player?Guests: Danjo Olivaw, Souldaddy. Music: '2025', DoKashiteru.25 min. chat / 4 min. music  13.6MB Email us

  • Hatchet Job #14 - Films Sets & Game Settings

    15/10/2008 Duración: 24min

    In this episode we discuss whether a game, in terms of its 3D setting, can progress a story better than a book or film.Unusually, we had audio problems with this episode so sometimes our voices cut out and there's a rather abrupt ending, which was highly annoying.  Music is 'Certain Death (Still Alive Remix)' by Blackberry18 mins. chat / 7 mins. music. 11MB Email us

  • Hatchet Job # 13 - Rock Band 2, Little Big Planet & Contemporary Dance

    12/10/2008 Duración: 23min

    We chat about what we've been up to this week, including Rock Band 2, Sid Meier's Colonization, playing the joy that is Little Big Planet and being confused by contemporary dance.Music is 'Star Guide' by Tryad.20 min. chat, 3 min. music. 10.5MB Email us

  • Hatchet Job #12 - Do Games Need 'Blank Slate' Characters?

    09/10/2008 Duración: 29min

    Do games need protagonists with undefined histories for players to immerse themselves?Guests: Souldaddy, SomeguyMusic: 'This is our music (Thruewiddit mix)' by Duckett26 min. chat, 3 min. music. Some swearing. Email us

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