Sinopsis
More than videogames.
Episodios
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Hatchet Job # 11 - Japanese Dolls, Gamers & Danny DeVito
07/10/2008 Duración: 25minCan the games industry learn something from people that collect Japanese dolls? Do gamers just play with virtual dolls?Music is 'Cherry' by Josh Woodward.Guests: Someguy, Souldaddy.20 min. chat, 5 min. music. 11.4MB
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Hatchet Job #10 - Xbox 360 120GB HD, Brothers in Arms, Rock Band 2 and The National Theatre
06/10/2008 Duración: 29minXbox 360 120GB HD, The National Theatre, Brothers in Arms, Rock Band 2 drums, FIFA, football and class war.24 minutes' chat, 5 minutes' music. Swearing.Music: 'Chrysalide' by Wuzz. Email us
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Hatchet Job #9 - Natural Vs. Artificial Rewards
05/10/2008 Duración: 38minGuests: Danjo Olivaw, Someguy, SouldaddyHow games reward you for playing them.Music:'Bust This Bust That', Professor Kliqwww.professorkliq.com38:39 / 9.97MB Email us
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Hatchet Job #8 - Can Games Be Distinctly British?
01/10/2008 Duración: 27minGuests: Souldaddy, Danjo Olivaw, Someguy 00:00 - 22:00 Can games be distinctly British? 22:00 - 27:10 Music. ‘Between Light and Shadow (Feat. Moving Sand)’ by Triplexity. Show is a diminutive 6.21 MB Email us
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Hatchet Job #7 - Brothers in Arms: Hell's Highway
30/09/2008 Duración: 40minGuests: Souldaddy, Danjo Olivaw, Someguy. We discuss what we thought of Brothers in Arms: Hell’s Highway on the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent. 00:00 - 28:32, Brothers in Arms. 28:32 - 30:30 - Pure 30:30 - 34:40 - Splinter Cell: Double Agent 34:40 - 40:44 - Music. ‘Open Up’ by Gideon K. A middling 40:44 and a skimpy less-than-ten megs. Swearing. Email us
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Hatchet Job #6 - Game Demos
22/09/2008 Duración: 46minGuests: Souldaddy, Danjo Olivaw 00:00 - 19:14 What we’ve been reading, watching and playing. Stalker: Clear Sky, Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben Goldacre and Seismac, a seismograph for Mac laptops. (Links below.) 19:14 - 42:06 Discussion on game demos. Favourite demos, what we liked about them and some ideas on how to break the stereotypical way demos are presented, played and discussed. 42:06 - 46:15 Music. ‘Motor (Versión 2001)’ by Vate. Links: Mailer & McLuhan: http://tinyurl.com/2dlj8q www.badscience.net Seismac: http://tinyurl.com/kcfyp A piddly 8MB or so. Email us
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Hatchet Job #5- Too Human, Mercenaries 2, Bangai O-Spirits & Unlockable Content
15/09/2008 Duración: 01h25minGuests: Danjo Olivaw, Souldaddy, Someguy. If you want to skip to a particular bit just use the times below. 00:39 Too Human (360) and games’ controls 10:12 Mercenaries 2, 360 16:36 Bangai-O Spirits, Nintendo DS 22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info 28:22 Why worrying about winning is bad for your score, then motivating players in team games 38:16 Unlockable content, drip feeding players with rewards and related issues 01:11:24 Game worlds and realism. Are all games just puzzlers in disguise? All the way to the end! 1:27 long. It squeezed into a whalebone corset of (just under) 15 MB. There’s effing and blinding. Music is ‘Slickster’ by OmTheory. Email us
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Hatchet Job #4 - Renting Games
05/09/2008 Duración: 01h02minIn this show I talk with ‘Someguy’, a man on the periphery of the games industry. We talk about how renting games affects the way one plays and think about them. We also touch on what developers think of the rental industry. At the start of the show we have mini-reviews of Tiger Woods 09 and Dark Sector for the 360. We also discuss games’ difficulty, Gary Glitter’s dress sense, gold farming and more. There’s some swearing in this episode. Music is ‘Field of Grass’ by Mountain Mirrors. Show is compressed to a sprightly 14.3MB. Email us
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Hatchet Job #3 - Star Wars: The Font Unleashed (sic)
25/08/2008 Duración: 04minStar Wars: The Force Unleashed. Odd menus, strange lightsabres and thoughts on games-of-films. Four minutes and 14 seconds. Intro music is ‘Sad Robot’ by Pornophonique. Email us
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Hatchet Job #2 - Procedural Content
24/08/2008 Duración: 59minSecond show, further tweaking of format. My guest, Danjo Olivaw, and I continue on the GTA4 procedural content theme. We push it further we discuss ways of generating massive amounts of content for massive games. (Note that we’re talking about content that’s not crucial to a game’s plot.) We also talk about children and computer games, touching on edutainment and the way kids relate to robots. On a slightly lower note, there’s also swearing and talk of blue movies. NOTE: This is the last show recorded while playing a game. Music is 'Sad Robot' by Pornophonique 55 mins. Email us
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Hatchet Job #1 - Game Size
24/08/2008 Duración: 36minThis is the first Hatchet Job show. It’s more of a practice run more than anything, both of recording a show and using this publishing software. In this episode my guest, Dave McCoy, and I talk about the relationship between a game’s size and its quality, GTA4, and more. There may be some swearing. Music is by Georges Bloch Email us